Hungry Bunny Games

An independent game studio building one thing at a time, properly.

Small enough that every decision is someone’s decision. Slow enough to get the feel right before the feature list.


Currently building

UNSPARKLE

In development

A third-person action roguelite. Descend from a town built on a fallen star into a world where the light went out, and carry some of it back. Fast, readable combat; five weapons that play like five different games; a run you lose more often than you win.

Visit unsparkle.com →

How we work

Feel first

Nothing ships until it is good in the hand. Numbers get tuned against playtests, not spreadsheets.

Built in Unity

Hand-authored systems rather than bought-in frameworks, so the game can be exactly as strange as it needs to be.

No release dates we can’t keep

When there is a date, it will be on this site before it is anywhere else.


Contact

Press, business, or just saying hello.

hungrybunnygames@proton.me